DYNAMIC SCALABLE EVOLVING MEMORY

A memory substrate agents can grow, reshape, and inject at runtime

Codebolt memory is not a fixed conversation summary. It is an active engine layer that can ingest chats, code, prompts, tasks, events, and relationships; create new memory structures; evolve context rules; and inject the right memory into each agent run under budget.

Memory runtime
Scalable
memory grows as the system is used
Dynamic
memory structures are primitives, not fixed schemas
Evolving
agents can change structures and context rules
Injectable
CAE injects memory by rules and budgets
Active
background memory processes keep working
Reactive
hooks and events trigger memory updates
The memory layer is part of the engine runtime, not a prompt appendix.

Most agent memory products start with a fixed shape: summaries, preferences, key points, maybe mistakes. Codebolt ships memory primitives. You can decide what memory means for a project: unfinished tasks, negative patterns, positive patterns, object relationships, code facts, prompt behavior, agent habits, customer context, or a structure no one anticipated when the agent started.

SIX MEMORY PROPERTIES

Dynamic, scalable, evolving memory

The important part is not only that agents remember. It is that the memory substrate can grow, restructure, react, and decide what should enter context.

SCALABLE

Scalable memory

Memory grows as Codebolt is used. Agent chats, code changes, prompts, tool traces, tasks, decisions, failures, and relationships can be ingested into durable stores and converted into useful structures such as positive patterns, negative patterns, object relationships, unresolved work, and project facts.


                    usage keeps producing signal
├─ chats
├─ code
├─ prompts
├─ tools
├─ tasks
└─ events
      ↓
memory keeps compounding

                  
DYNAMIC

Dynamic structures

The memory shape is not predefined by Codebolt. If you do not want conversation summaries, skip them. If you only want unfinished tasks, create that memory. If you need object graphs, failure patterns, or domain-specific state, define those instead.

EVOLVING

Evolving schemas and rules

Agents can change memory structures at runtime. They can create new memory definitions, adjust ingestion, improve retrieval pipelines, and add Context Assembly rules that control what future agents receive.

INJECTABLE

Injectable context

Memory does not blindly flood the prompt. The Context Assembly Engine injects memory by scope variables, rules, retrieval pipelines, contribution rules, and token budgets.

ACTIVE

Active and reactive memory

Memory work can run in the background and react to the system. Hooks, events, schedules, task outcomes, conversation lifecycle events, and custom plugins can trigger ingestion, updates, consolidation, and new derived memory.


                    event happens
      ↓
hook / ingestion pipeline
      ↓
update memory
      ↓
CAE changes future context

memory is not passive storage

                  
01
MEMORY PRIMITIVES

Not one memory format. A system for creating memory formats.

Codebolt separates memory into primitives: storage types, ingestion pipelines, retrieval pipelines, context rules, contribution rules, and budgets. Together they let a project define the memory it actually needs instead of accepting a fixed vendor schema.

            YOU CAN DEFINE:
├─ unfinished tasks memory
├─ negative pattern memory
├─ positive pattern memory
├─ object relationship memory
├─ codebase fact memory
├─ prompt behavior memory
└─ domain-specific memory

USING PRIMITIVES:
├─ episodic logs
├─ persistent memory definitions
├─ vector search
├─ knowledge graph
├─ key-value state
├─ ingestion pipelines
├─ retrieval pipelines
└─ context assembly rules

          
RUNTIME EVOLUTION

How memory changes while the system runs

The memory system can consume agent chat, code, prompts, tool results, task state, project files, application events, and plugin events. Over time that raw usage becomes structured project intelligence.

A project can add new persistent memory definitions for the exact shape it needs: unfinished tasks, issue clusters, component relationships, repeated user corrections, agent mistakes, winning strategies, or business-specific entities.

Because memory structures are engine primitives, agents and plugins can update schemas, ingestion behavior, and retrieval pipelines while work is happening. The structure of memory can evolve with the problem.

Context Assembly rules determine which memories are injected for a given agent, task, phase, thread, project, user, or swarm. Memory is selected and budgeted before it enters the prompt.

Hooks, events, schedules, and lifecycle triggers can run memory work without a user prompt. Memory can consolidate, update relationships, record failures, and prepare future context while agents continue working.

[object Object]
WHAT CAN MEMORY BECOME

The memory shape is programmable

Positive and negative pattern memory

  • Negative patterns: failed assumptions, repeated bugs, bad plans
  • Positive patterns: validated approaches, successful workflows
  • Useful for self-correction and agent evaluation
Patterns
[object Object]
02
SCALABLE + INJECTABLE

Memory can grow without flooding every agent

Scalable memory creates a second problem: the more the system learns, the less any single agent can read. Codebolt solves that through Context Assembly. Memory can grow in the background, but each agent receives only the slice selected by rules, retrieval pipelines, contribution logic, and token budgets.

            memory keeps growing:
├─ conversations
├─ code facts
├─ object graph
├─ positive patterns
├─ negative patterns
└─ unfinished tasks

CAE decides:
├─ which memory applies
├─ which retrieval pipeline to run
├─ where context is placed
└─ how much budget it receives

agent gets focused context,
not the whole database

          

Give agents memory they can scale, reshape, and inject.